c# - How to store gameobjects position to play games service unity? -
i have made simple project in scene when tap/click on screen instantiate gameobjects on plane , store there transform list.
want use play games services save position/transforms of gameobjects on cloud when delete app , install again gameobjects instantiated on same location.
i use autosave code play service login , saving int , string value. how make positions of gameobjects(e.g. in project - cubes) saved on play games when install again same account gameobject position can instantiated again automatically
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